Alpha Legion Storm Wing formation (Storm Raven + two Storm Talons), painted back in February. Painted using an airbrush with Scale 75, Vallejo, and Forgeworld paints.
Apologies for the weird cropping on the Storm Raven – it barely fit in my light box! I’m kinda sad I couldn’t show it off on the base.
The second issue of the new format White Dwarf is in stores this weekend, and Subscribers have already started to receive theirs. Mine was delivered earlier, so I thought I’d give a few insights:
- There’s a new editor, as Matt takes over from Jes.
- The releases section seems to look up to 2 weeks ahead, at least for model kits, as it doesn’t list anything for release after the 15th.
- There’s some additional Genestealer Cult stuff which wasn’t previously leaked, and some improved Texture Paints.
- There’s an interview with longtime miniature designer Jes Goodwin, which in my opinion is worth the price of the magazine itself (at least if you’re interested in more than just the shiny new stuff, like I am).
- The battle report features a great-looking board. I still need to go back and read the full report, but I like that they released the rules for the scenario alongside the report.
- There’s a whole load of stuff not related to the new releases, including both a “Paint Splatter” painting guide (Blood Angels-focussed) and a ‘Eavy Metal article on painting caucasian skin.
Overall, I continue to love the new format White Dwarf. There seems to be a lot more variety and depth to the contents than in any recent incarnation of the magazine I can think of. Even if you think you’ve seen all the “spoilers” on the internet, I still recommend you go out and buy a copy. Personally, I can’t wait for the November issue to arrive in roughly 4 weeks time!
1 of 3 identical squads painted in January as part of a “New Year, New Army” event at the local Games Workshop. Painted using airbrush, Scale75 and GW paints.
A new boxed game from Games Workshop, coming end of October/start of November, in the same style as Betrayal at Calth. New stuff includes plastic MKIII Marines, Tartaros-pattern Terminators, Legio Custodes, a couple of characters, and possibly more.
I’ve been looking forward to this release since I first heard about it back in March, so it’s great to finally get the confirmation it’s real.
Preamble: I’ve jumped back into WoW over the last couple of months. I’ve had an on-mostly-off relationship with the game over the last few years (since the end of Wrath of the Liche King, really), but the early promise of Legion brought me back.
I spent the time up until the launch 2 weeks ago getting acclimated to the game and all the changes I’d missed. I powered through Warlords of Draenor (WoD) in a few sessions, just through quest content (the massive amounts of rested XP helped a tonne!) then set about getting my professions up to max-level.
Professions in WoD very, very easy to level-up. I had both primary professions, and all secondary professions except Fishing maxed-out within a weekend1. If anything, I felt a bit underwhelmed by how easy it was. Between the Garrison and Auction House, it took very little time and money to gather everything needed to craft enough stacks of whatever recipe gave the most skill-ups2. Gathering professions didn’t take much effort either.
Professions in Legion are almost nothing like in WoD. In some ways it’s welcome; recipes have different levels of proficiency (1-3), which adds more interest to them. I haven’t found any recipes yet awarding multiple skill levels. There’s profession-related quest content – often to unlock a better proficiency – and even some of the new World Quests are profession-specific.
It’s just a shame that there’s one fundamental flaw: most of the progression is locked behind Dungeons. Take Alchemy as the prime example: after unlocking Legion Alchemy, you get 3 recipes with 1 or 2 more available from a vendor. These will give you a handful of skill levels at most. Beyond that, you have quests which require you to run dungeons to unlock more recipes. You have to run all of the dungeons in Legion, enter a busy free-for-all PVP area, and even complete a WoD Raid to unlock everything in Legion Alchemy. Other professions are similar.
I absolutely don’t mind having to work for progressing in professions, but this is disappointing. Gating them behind Reputations would have made much more sense to me, or some other mechanic which didn’t force players into LFG/LFR… The new World Quests are another decent candidate. In my experience most players in dungeons are just looking to speed-run bosses for gear upgrades and if you’re not OK with that they’ll make your life hell until you quit, or just /kick you outright.
It’s always been the case that the most lucrative recipes were acquired through dungeons… but these were optional/rare recipes, and mainly of interest to people looking to make serious gold on the Auction House, or needed to get it to help their competetive raid team. Levelling up your professions never needed these “high-end” recipes.
I stopped regularly running dungeons years ago because I had too many bad experiences with groups who were rude/intolerant of players “not as skilled” as they were/just plain assholes3. Since then, I’ve dipped in with ever more reluctance. I have zero desire or patience – let alone time – to deal with that again, and have zero faith it’s improved any. I’m sure I’m not the only player who feels like this, judging by posts on the Battle.Net forums and elsewhere.
For players like me, who have long turned away from the group aspects of WoW, professions are the end-game content4. Locking the means to meaningfully progress professions behind dungeons basically locks them away from us, unless we’re prepared to hold our noses and deal with aspects of the game we don’t necessarily enjoy.
It’s still early days for Legion, and even though I’ve hit 110 on my main, there’s still a tonne of other content I can play, for now. And other characters. I’m just hoping Blizzard do something to make the professions a bit more accessible in a future patch. They’ve achieved their intent to make them more interesting, I’m just not convinced they achieved the “fun” bit.
- Most of this was just travel time while levelling Archeology. ↩
- This was new to me – certain recipes giving more than 1 level at a time. ↩
- At first, LFG was a blessing compared to trying to organise a group through chat. Unfortunately it made it impossible to weed-out the bad-eggs before starting a dungeon. My feelings on WoW Dungeons are a topic for another time. ↩
- Alongside Reputations, exploring, lore, and Achievements. ↩
Raise to Wake is a feature I’ve wanted for a while, so I love that. It sometimes seems a little sensitive, but I guess I’ll either get used to it, or it’ll be tweaked in a software update. The new behaviour of unlocking your phone without going to the Home Screen until you press the Home button seemed a bit unintuitive to me, I’ve changed a setting under General > Accessibility > Home Button to remove the press.
Functionally, the new notifications are great, and will get better as more apps embrace the feature. Like others, I’m not a fan of the styling, which is very evocative of “Web 2.0”. Clear All is another minor feature I’ve wanted forever, so I’m glad that’s there; I just wish I hadn’t had to Google to discover it’s hidden behind a 3D Touch gesture. These hidden or unintuitive features and gestures are probably my biggest peeve with iOS 10 for now.
Related to the notification area, I don’t get why the “Today” widget area is duplicated here and to the left of the Home Screen. One or the other would’ve been better, at least in my opinion. Maybe because I never used the old “Today” screen, but did use the old search screen which used to be to the left of the Home Screen…
Overall I like the update, but I’ve found some of the new features to be really unintuitive to use. The message styles (hidden ink, balloons, etc) are hidden behind a 3D Touch of the send button – so if you don’t get it right you’ll find yourself accidentally sending the message before it’s finished. This is a very minor thing, but it does cause frustration. I also found the Digital Ink features to be confusing to use, and the associated gestures a bit hit-and-miss. “Playback” of these messages is also hit-and-miss: sometimes they play automatically, but most times they don’t.
This article from The Verge has a good rundown of the new features of iMessage and how they work.
Being able to (finally) remove in-built apps is obviously something which has received some headlines. Surprisingly, I’ve removed fewer than I expected… I think it’s only Stocks, Tips, Find My Friends and weather. I’ve actually found myself switching to a couple of the in-built apps
Rebooting……… please stand by………